Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. D&D Ideas Rods, Staves and Wands. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. A creature with legendary actions can't be turned to ash in this way. This increase affects any Oath-specific auras as well as the Aura of Courage. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Each variant corresponds to a matching variant of elemental Mephit. This weapon has a +3 modifier to attack and damage rolls. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. Close suggestions Search Search. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. Wind in excess of 10 miles per hour will clear the smoke. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. You can ignore the loading property of both weapons if you are proficient with them. When you do, any excess damage dealt to the raven carries over to your normal form. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Each set of Poppers are found in bags of 4d4+4. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Each creature in the sphere must make a DC 15 Constitution saving throw. The aura lasts for 2 rounds per charge expended. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. The area of frozen terrain created by an area of effect spell lingers with frigid energy. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. The spell save DC for this spell is 18. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. Additionally you know the Druid Craft and the Decompose cantrip. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Allies within 10 ft. of the creature attuned to. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. This dagger has a +1 to attack and damage rolls. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. While attuned to Oathkeeper you gain the following tenet: "Honesty. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. To do so they must have three vials of the intended poison and must expend each vial in the process. 5 Gold. Authority has a +2 modifier to attack and damage rolls. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. I would also like to thank The Homebrewery for such an amazing tool to use! Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. This quarterstaff functions as a +1 quarterstaff. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. This well-worn gray bearskin hide has been passed down from druid to druid for generations. Uploaded by burningbright. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. The bonus is equal to one half their proficiency modifier rounded down. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. A magic item's description gives the item's name, its category, its rarity, and its magical properties. The charges must be consumed before the attack is declared. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. Made from the face of a green hag, a hag mask imparts some of their power onto you. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. While holding this shield you gain a +2 bonus to Dexterity saving throws. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. While attuned to Blackfyre you have resistance to fire and necrotic damage. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. As a bonus action you can activate Blackfyre and engulf it in black flames. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Specificall. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). You have proficiency with this war pick if you are a dwarf. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. Arm of Dawn has three states; dormant, awakened, and ascended. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. View/set parent page (used for creating breadcrumbs and structured layout). While protected by the mantle, a corpse has a damage threshold of 20. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. If the target fails their saving throw, their AC is reduced by 2. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. This dagger deals an additional 1d6 cold damage on a hit. Creatures resistant or immune to cold damage are immune to this effect. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. Personality. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. Check out how this page has evolved in the past. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. Melding Fabric. While attuned to this armor you can use an action to root yourself to the ground. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. As the weapon gains charges the clear blade fills with blood. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. While wearing this armor you know the following spells. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. 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